Another in what I expect may become an addiction to low poly models, because they're such fun to create! This brings in the character of Lonely Bob, from an unused experimental piece called "Ghostly Corridors". The project utilises a couple of cool techniques; the path is rendered with the (still experimental!?) textural displacement tool, and the grass was generated using Blender 2.,92's new geometry node tool, which looks all set to supplant the general particle system.